Monday, June 22, 2009

My New iPhone 3gs

Having owned the original iPhone 2g (8 gig model) since it went on sale two summers ago, I felt it was about time to take the plunge and give myself a present and get the new 3gs, 32gig model.

I really wanted the faster 3g cell speed and the video recording was probably what pushed me over the edge. I have a two year old son and there's times when I simply don't feel like dragging along my camera, but my phone is always with me.

Apple claims they sold 1 million since they went on sale 3 days ago last Friday. I didn't want to wait in line so I ordered, with some trepidation, through AT&T directly. Thankfully I was eligible for the upgrade price of $299.

I placed the order. A message came up explaining it might be a week to two weeks befor it shipped.

To my surprise, It arrived this Monday morning by fedex.

It is fast. The video is very good. Being sble to shoot 3 or 4 minutes of video then post right to youtube without any computer intervention is awesome.

The biggest difference is the amount of free ram compared to my older model. The old one typically indicated 10 - 15 mega free at any given point after opening safari or my email or whatever. The new one consistently shows 100 - 120 negs free. That's a huge difference.

The one downside? 8 hours later in still using the old phone to make calls as the activation still hasn't kicked in.

One neat thing? I can still use my old phone for everything except cell calls and cell data transfer.


-- Post From My iPhone

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Sunday, June 14, 2009

June 12, 2009


Intersesting cloud pattern.


Wellington Mall

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Friday, May 01, 2009

Vue 7 vs TG2

I think both programs were developed with the same goal in mind originally and that was to create nice landscapes and scenery images.

Where they diverged a bit is that Terragen and TG2 stuck with landscapes and scenery as the main goal, Vue went off in every possible direction to please many people: home hobbyists, ex-bryce users, poser folk, lightwave users, max users, architects, interior designers, and so on.


It was a good goal. It had a serious flaw though which is trickling down now as we type

1) Development costs sykrocketed

2) Prices had to be increased

3) Base features (landscapes, terrains, scenery) suffered

4) Features were riddled with bugs and started cause the entire program to be a black hole of crashes and system errors

5) The base user who originally bought Vue as their favorite program,.. the home hobbyist and part-time freelancer,.. was slowly priced out as prices went from the $200 range to now upwards of $1000.

6) They started to address this issue of pricing by taking the core program and taking OUT features and creating dumbed down versions and sell those at lesser costs.

7) As the base user, the hobbyist and free-lance designer, fell away and that money started to dry up as these people were priced out and core features were stripped out, E-on had to make up the difference by raising prices in other ways... maintenance plans, strange upgrade methods where a X.5 release required another purchase regardless even if the feature set from x.0 to x.5 didn't justify it.

Cool They created a long wait period before patches were released to base owners. Whereas most companies, if they fix one or two even minor items, a new patch is released immediately,..yet e-on consistently held back from releasing new versions for months. Behind the scenes it became obvious too more and more that SOME people had access to patches while the average user did not. This is now justified by the "Maintenance Plan" pricing and issue.


TG2 and Planetside remains still a hobbiest program with pricing and features. It has more professional landscape and scenery features than Vue, but it doesn't have all the rest that Vue has.

You can make professional results with it, but you're not going be yammering about how come your poser's dynamic hair doesn't import.


Vue has now officially been targeted at the mult-thousand dollar purchaser who is going to buy Max, Lightwave, several multi-core machines, and will try to make $100,000 or more a year with it.

The problem is, they totally have destroyed their loyal user base who wanted a good $400 - $600 software package.

The ones who bought the multi-cpu systems, Max, Lightwave, Maya... those folk are not loyal because if they can't make money with Vue in a few months, they will abandon it and write it off from their taxes.

The other folk simply will disappear and are slowly doing so.

E-ON has made some bad choices. They are selling a hobbiest software package at low-budget movie studio prices and the results will destroy them.

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Monday, March 09, 2009

zoo

Nick and dad at the zoo


-- Post From My iPhone

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Vue 7.4 Infinite Feature List

With Vue Infinite 7.5 being a paid upgrade, I came across on E-On's website a list of Vue Infinite 7.4 features, presumably free. They include:

  1. Multi-processor EcoSystem population
  2. Paint material distributions at the surface of terrains With
  3. Import, view and edit distribution maps in the Terrain Editor
  4. Terrain effects optionally affect material distribution map
  5. Multi-processor procedural terrain construction
  6. Hide objects from render and disable lights by clicking their icon in World Browser (can't we already do this?)
  7. Multi-processor panoramic rendering
  8. Sky preview with clouds
  9. Realistic MetaCloud preview
  10. Dynamic plant display optimization
  11. Support for Sketchup 7 (Win 32 only)



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